In brief
Implement browser game runtimes with simple Three.js. Use when the user wants the mandatory control of the scene in TypeScript or Quick with GLB assets, chargers, physics and low-level WebGL debugging.
What it does
- Overview
- Use this competence when
- Do not use this competence when
Who it is for, and an example
People whose task corresponds: Implementing browser game runtimes with a simple Three.js.
Example request: "Three WebGL games: Implementing browser game runtimes with simple Three.js."
Implement browser game runtimes with simple Three.js. Example written by iadujour.fr from the SKILL.md, not tested.
Install
In Codex:
codex plugin add game-studio@openai-curatedWorks with
- Codex
Source: K0: Codex plugin collection; the deposit marketplace is called "Official Codex". Other agents are not appointed.
Level: Intermediate
Supposes a project already in place at the publisher and the tools described in the K0.
Good to know
SKILL.md excerpt
The original description, which the agent reads to decide whether to load the skill (in English):
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
Quoted from SKILL.md at commit d420d13 . The folder also contains 1 extra file (agents/).
The SKILL.md has 125 lines and 12 main sections:
- Overview
- Use This Skill When
- Do Not Use This Skill When
- Core Rules
- Initial Scaffold UX
- Recommended Structure
- Good Fit Scenarios
- Loaders, Assets, and Post-Processing
- Shader and Material Guidance
- Browser Safety
- Scope Warning
- References
Licence: No licence found
Checked on 13 November 2026 : .
pas de fichier LICENSE dans le dossier de la skill For the full text, see the source.
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