In brief
Prepare and optimize 3D browser game assets. Use when requesting GLB or glTF shipping work, including cleaning and exporting Blender, collision or LOD configuration, lashing, compression, texture packaging and execution validation.
What it does
- Overview
- Use this competence when
- Do not use this competence when
Who it is for, and an example
People whose task corresponds: Prepare and optimize the 3D assets of the browser game.
Example request: Patrick: "Web 3D Asset Channeling: Prepare and optimize 3D browser game assets. »
Prepare and optimize 3D browser game assets. Example written by iadujour.fr from the SKILL.md, not tested.
Install
In Codex:
codex plugin add game-studio@openai-curatedWorks with
- Codex
Source: K0: Codex plugin collection; the deposit marketplace is called "Official Codex". Other agents are not appointed.
Level: Intermediate
Supposes a project already in place at the publisher and the tools described in the K0.
Good to know
SKILL.md excerpt
The original description, which the agent reads to decide whether to load the skill (in English):
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.
Quoted from SKILL.md at commit d420d13 . The folder also contains 1 extra file (agents/).
The SKILL.md has 79 lines and 9 main sections:
- Overview
- Use This Skill When
- Do Not Use This Skill When
- Default Pipeline
- Format Rules
- Optimization Rules
- Runtime-Ready Asset Rules
- Common Failure Modes
- References
Licence: No licence found
Checked on 13 November 2026 : .
pas de fichier LICENSE dans le dossier de la skill For the full text, see the source.
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