In brief
Build scenes and components with SwiftUI with desktop models. Use to shape windows, controls, toolbars, settings, split views or inspectors.
What it does
- Start Quick
- New application file structure
- Pre-check list for new application scaffolding
Who it is for, and an example
People whose task corresponds: Build scenes and components
Example request: "SwiftUI Models: Build scenes and components with desktop models. »
Build scenes and components with SwiftUI with desktop models. Example written by iadujour.fr from the SKILL.md, not tested.
Install
In Codex:
codex plugin add build-macos-apps@openai-curatedWorks with
- Codex
Source: K0: Codex plugin collection; the deposit marketplace is called "Official Codex". Other agents are not appointed.
Level: Intermediate
Supposes a project already in place at the publisher and the tools described in the K0.
Good to know
SKILL.md excerpt
The original description, which the agent reads to decide whether to load the skill (in English):
Build macOS SwiftUI scenes and components with desktop patterns. Use when shaping windows, commands, toolbars, settings, split views, or inspectors.
Quoted from SKILL.md at commit d420d13 . The folder also contains 7 extra files (agents/, references/).
The SKILL.md has 136 lines and 9 main sections:
- Quick Start
- New App File Structure
- Pre-Edit Checklist For New App Scaffolds
- General Rules To Follow
- State Ownership Summary
- Cross-Cutting References
- Anti-Patterns
- Workflow For A New macOS Scene Or View
- Component References
Licence: No licence found
Checked on 13 November 2026 : .
pas de fichier LICENSE dans le dossier de la skill For the full text, see the source.
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